Here are some tips that will help you learn to play well as Marth. Availability Marth Sword Streak – Shadow Sword. Due to Marth's very favorable attributes for forcing openings, such as his quick down tilt and long dash dance, Marth has the advantage against characters who lack strong tools of their own to combat him in the neutral game. Very fast and long ranged. Marth (Shield Breaker) Unlock: Complete a Character Challenge White "Marth is capable of unleashing a powerful sword stab that is so powerful that it can pierce shields and break them. Press J to jump to the feed. Super Smash Bros. Melee features 25 playable characters in total (26 if counting one character's transformed state as a separate character). This attack can be used in combos. Marth also has very strong punishes against the majority of the cast, and can cover the vast majority of edgeguarding situations in the game with the proper execution. Angle BKB/WBKB KBG Landing Lag Autocancel; Nair (Hit 1) 6-7: 50: 4: 100/100/100/90: 30: 40: 15/7: 1-5, 25> Nair (Hit 2) 15-21-10: 361: 50 The attack used to an overhead slash attack in Super Smash Bros. Melee but was changed in Super Smash Bros. Brawl to a piercing attack. https://mcleodgaming.fandom.com/wiki/Marth_(Super_Smash_Flash_2) Runescape – Marth. His popularity as a character, alongside Roy, eventually caused Nintendo to begin releasing the Fire Emblem games internationally; the first internationally released game came two years after Melee. Side Smash: 15.6 % (21.8 %) Marth quickly swings his sword up and over his head, hitting the ground powerfully. I have tried to make this process both fun and informative for players wanting to learn this game. The damage and knockback of the attack will always be the same, regardless on what attack is being countered. Posing with Roy on Princess Peach's Castle. Marth slowly climbs onto the stage and slashes upward with his sword. All twelve playable characters from the original Super Smash Bros. return and are joined by thirteen new characters, including Marth and Roy.. During the Japanese development, Marth and Roy were intended to remain exclusive to the Japanese version and … Paradoxically, Marth's weakest performances at the top level have recently been against two of the mid-tiers that he has long been considered to beat: Pikachu and Yoshi. However, Marth can use the first hit of Dancing Blade to add horizontal boost for recovery. Press question mark to learn the rest of the keyboard shortcuts By tradition, Marth as a playable character is featured on his personal three trophies. Hikaru Midorikawa. However, it may only be used when one enemy (or teammate) is attacking from the front while the other approached from behind, making the move extremely situational. Thus, these matchups are close to even or slightly disadvantageous for Marth due to how carefully he must play. The damage and knockback of the attack will always be the same, regardless of what attack is being countered. Oddly enough, both the tipper hitbox and the non-tipper hitbox deal the same damage and knockback; the only difference between the two hitboxes is the sound effect. Ever since melee when I made the transition from Link to Marth he has been my best character, after getting the hang … Marth has an even matchup with Falco and has a slight advantage over Fox with (6-4) matchup. Super Smash Bros. Brawl (2008 Video Game) Marth. Sweeps his sword on the ground towards the front, then towards the back. Does a vertical slash, has little knockback: incapable of KOing. In addition to the normal trophy about Marth as a character, there are two trophies about him as a fighter that are unlocked by completing the Adventure and All-Star modes on any difficulty with Marth. Does a very powerful vertical slash. Marth Sword Streak – Shadow Sword. Sheik - 4.4 Vote for tiers. The last hit launches opponents away. Depending on where on the sword it connects, it can either send opponents behind him, in front of him or above him. Best Match. This leads to Marth having a terrible out of shield game due to the low duration and high ending lag of his moves, while also being open to punishment. The reason for this is that when Marth does his Dolphin Slash, he holds his sword behind him for a second. However, because other top-tier characters, such as Fox and Sheik, were also noticeably nerfed, Marth has an easier time fighting against them, improving his matchup spread overall. open menu. This attack semi-spikes the opponent, which is useful for edge-guarding. He can be unlocked via amiibo, or as a randomly unlocked costume by clearing 100 Mario Challenge on Normal difficulty or higher. While its uses for KOing are somewhat situational, it can set up tech-chases well, as well as free jab resets. Become a Patron Marth's alternate costumes in Super Smash Bros. Melee. ... Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts! SMASH U SMASH 4 MELEE BRAWL & PM SSF 2 SMASH 64. Great Fray Smash Brothers Deluxe) was the sequel to Nintendo 64 title Super Smash Bros. and one of the initial releases for the Nintendo GameCube in late 2001 in America and Japan. In Super Smash Brothers Melee, released in 2001, Marth has the fourth-longest grab hitbox in the game, behind Young Link, Link, and Samus, and the longest non-tether grab hitbox. A quick crouching Falchion poke. Despite his low technical learning curve, many consider Marth to be one of the most difficult characters to play at high levels due to the intricate spacing ability required of top-level players to overcome his aforementioned flaws. In addition to his disjointed range, Marth has a fantastic combo and juggle ability; despite a slightly below average air speed, with a combination of good jumping prowess, and an average falling speed, as well as quick, low lag, high-ranged, easy-to-sweetspot aerials, Marth has among the best air games in Melee, and a great combo ability. Marth performs a downward strike with his sword directly forward. In Super Smash Brothers Melee, released in 2001, Marth has the fourth-longest grab hitbox in the game, behind Young Link, Link, and Samus, and the longest non-tether grab hitbox. He can be unlocked via amiibo, or as a randomly unlocked costume by clearing 100 Mario Challenge on Normal difficulty or higher. r/SSBM: A competitive Melee focused extension of the reddit Super Smash Brothers community. It can also set up aerial combos. Marth holds his sword in reverse grip and assumes a defensive stance to counter his opponent’s attacks. Upon briefly returning to the scene in 2012, Ken notably claimed that Marth was a mid-tier character who lost in every important top-tier matchup. Marth … which roughly translates to "It's there!" His normal trophy is acquired by beating the Classic mode with Marth on any difficulty, and his Smash Blue and Smash Red trophies are acquired the same way by beating the Adventure and All-Star modes, respectively. and "Like I would let you!" His throws possess low damage and knockback, allowing him to chain his throws into each other and combo into other attacks. Marth … It can be used to get kills at low percentages, by knocking the opponent off the ledge, or on the edge as opponents make their way back toward the ledge. Marth appears in Super Smash Bros. Melee as an unlockable playable character, along with Roy of Fire Emblem: The Binding Blade. Sheik's disadvantages in the neutral game are still prevalent against Marth, as she must still cope with his range. Marth is voiced in Japanese by Hikaru Midorikawa, who reprises his role from the 1996 animated adaptation of Fire Emblem: Mystery of the Emblem; as Fire Emblem had, at that point, yet to officially make its debut overseas (aside from dubs of the animated adaptation), Marth's Japanese voice is used in all regions. This attack can meteor smash opponents. Does a flurry of lower stabs. The move has very weak sourspots next to Marth if used on the ground, so it is not a reliable KO move on grounded enemies next to Marth, but it can act as a surprise KO option on enemies directly above him in the air or on platforms. This variation has significantly increased knockback, but must be done at close range. Has many uses, but is very risky to use due to the large degree of vulnerability Marth receives if the move is whiffed. Learning Marth: A Timeline. Almost all of Marth's attacks have a sweetspot at the tip of his blade that increases damage and knockback if it connects, while his attacks are weaker if the stem of the blade connects instead. Before attack, Marth will flash three of the different colors that reflects the attack’s height. This attack is stronger at the tip of the sword. He made his first appearance in the Super Smash Bros. series as a playable character in Super Smash Bros. Melee. Stabs at the ground. Characters such as Mario, Zelda, and many other low-tiered characters do not have the means to match his speed and range near the ground, and at high levels of play, are unable to get many openings outside of poor matchup knowledge or poor execution from the Marth player. Marth also requires significant knowledge of spacing with his aerials in order to properly combo. With a large dash-dance window and a disjointed hitbox, Marth has great approach options in this game, both on the ground and in the air. This attack will turn Marth around in the air. Marth has many powerful tools at his disposal, including fast overall startup in his attacks, long and disjointed range, large amounts of additional power at the tip of his blade, very potent juggling and combo ability, the longest non-disjointed grab range, and great edgeguarding capabilities. Marth pushes the opponent forward, tripping them with his leg. To unlock him, … Marth and Roy are the only playable characters in, Marth is the only character that can be unlocked after getting a, Along with Roy, Marth was originally going to be a Japanese-exclusive character in. Additionally, Marth's grab game is also good, as mentioned before due to a surprisingly long grab range (the longest of the non-grapple grabs, thanks to it extending far past his hand). Introduction: Hello, my name is Tai (@TeeAyEye), and I am a Marth player hailing from the dry deserts of Phoenix, Arizona. A Marth player must be wary of his weaknesses and spacing, but due to his low technical learning curve, Marth is an effective character to pick up and play. Both hits connect easily, and can follow up into each other. Players can also unlock Marth by taking on Super Smash Bros. Tier: Low 2-C, possibly 2-B, higher with Spirit Amplification Name: Marth Origin: Super Smash Bros. Mew2King's personal tier list in 2014 also decisively ranked Marth as fifth, claiming that while Marth could punish the entire cast solidly, he got punished too easily in return, leading to losing matchups against Fox, Falco, Sheik, and Jigglypuff on all non-Final Destination stages. It also has the least ending lag of all his aerials and it is his safest aerial on shield since it deals 7 frames of shield stun and has 7 frames of endlag; Marth can dash-dance away after doing this move on shield. Coincidently, this coincides with his name in the Fire Emblem OVA, which was based off of the third game in the series, The fan-made term "Marthritis" (derived from the diagnosis. Marth's three possible victory statements are: "今回は僕の勝ちだね。" "Konkai wa boku no kachi da ne", which translates to "This time, victory is mine [right?]. This video will be a guide on Marth practice drills. In All-Star Mode, Marth and his allies are fought on Fountain of Dreams, as Marth was not designated a specific home stage. Does a fairly powerful horizontal slash. Marth performs a multi-hit sword combo that can be altered by holding up or down on the control stick. However, if Marth fails to do so, he suffers from something known by the Melee community as Marth Syndrome. Stabs his sword forward that pops the opponent into the air. For Super Smash Bros. Marth sweeps his sword across the ground. KOs at around 100%. Marth is a solidly top tier character in Melee, consistently being ranked between #2 and #5 on modern melee tier lists. However, because other top-tiered characters, such as Fox and Sheik, were noticeably nerfed, Marth has an easier time fighting against them, improving his matchups overall. Login. Super Smash Bros. Melee (大乱闘 スマッシュ ブラザーズ DX, lit. Despite Marth's theoretical superiority in PAL, there exist very few notable Marth mains in PAL regions, with reaper, Mahie and Salepate being the extent of his current representation; both Mahie and Salepate have also struggled to make an impact outside of France. 1. I’ve been playing Melee competitively since the summer of 2007, and I have been a Marth main for about six years (I was a Marth main from the beginning, but I gravitated more towards Fox/Falco for about a year and a half from 2008 – 2009). PewPewU is a Marth player from NorCal and one of the best Marth mains in the world. To unlock him, … Marth is also known for being able to combo both Fast fallers and Floaty characters. - Page 2. When using Marth's Dancing Blade, after the initial strike, up to 3 more swings can be done in one sequence. While Marth theoretically still wins against Pikachu, Axe's knowledge in the matchup has led him to be highly successful against Marth players, exploiting Pikachu's tricky recovery and ability to push Marth horizontally away from the stage, where he struggles to recover from. Very early in the Melee metagame, Marth was seen as a character that relied too much on rolling and C-stick abuse, traits that led to a negative low-level perception of him despite his then-high-tier placement. Leaps and performs a downwards slash with his sword. If sweetspotted, Marth's down aerial is a fast, powerful spike (Meteor Smash in PAL editions), although it does have lots of ending and landing lag, which means it is easily punishable if missed or not L-canceled. Voiced by This is a subreddit for people who main Marth in Super Smash Bros Melee, Super Smash Bros Brawl, Super Smash Bros for 3DS and Wii U, and Project M. 2.1k Members Ultimate's VS mode. group Updates. Hikaru Midorikawa. Twirls his sword, then raises it in front of him, saying, ", Turns with pride, spins the Falchion, then clashes it to the ground and says ", Poses with his sword sheathed and his right arm out and says ". Any number following the Smasher name indicates placement on the 2019 MPGR, which recognizes the official top 100 players in the world in Super Smash Bros. Melee. He has a long wavedash, a great SHFFL, and a great dashdance. https://mcleodgaming.fandom.com/wiki/Marth_(Super_Smash_Flash_2) The most notable option loss for Fox is waveshine to grab, which greatly impairs Fox's ability to rack up damage on Marth by converting from a shine and forces Fox players to use weaker options instead. His weight does not enable him to survive powerful attacks, while also being enough to be vulnerable to combos such as Fox's waveshine combos in NTSC regions (although he is light enough to not be waveshined in PAL regions). Marth. If tippered, it sends opponents upward with high vertical knockback. or "させるものか！" "Saseru mono ka!" Shadow Falchion – Marth. Marth does a quick sword stab behind him followed by a horizontal sword slash forward. This move deals the most damage when it first comes out. Hikaru Midorikawa. 1. Spins and stabs his sword towards the ground. Counting Chrom as an indirect semi-clone, Marth has the most combined clones and semi-clones of any character at 3. As such, he is considered to be better relative to most of the top tier in PAL than in NTSC, which reflects in his PAL tier list placement, where he is ranked 2nd instead of his current 3rd place. A powerful upward throw with one arm. In the post-Brawl metagame, however, professional opinions of Marth began declining. Trips the opponent with his leg as he pushes them forward. Marth (マルス, Marth) debuted in the first game of the Fire Emblem series, Fire Emblem: Shadow Dragon and the Blade of Light (Ankoku Ryuu to Hikari no Tsurugi). Ultimate's VS mode. dehaze. In addition to this, Marth's attacks are very quick in terms of startup lag, and his long wavedash and dash-dance allow him to further extend his already long reach. A quick, direct upward thrust. As a result of not having a stage, Marth is fought on the. Marth was also made slightly lighter, which slightly impairs his survivability, but allows him to escape several of Fox's waveshine follow-ups. Marth's forward smash is feared due to its high speed and power when tipped, with the capability to "break" through some projectiles found in the game thanks to its priority; it also works well when wave-smashed, due to Marth's long wavedash. Furthermore, Ice, once considered one of Europe's best Marth mains, later chose to exclusively main Fox to improve his standings in tournaments. Sweeps his sword on the ground, front to back. Listen to all the actors who have voiced Marth and vote for your favorite. As it pokes out and is a. The attack, when. Marth's biggest weakness is his recovery. Super Smash Bros. Melee (2001 Video Game) Marth. Marth was introduced to the Western audience by the GameCube title Super Smash Bros. Melee, where he is an unlockable character alongside Roy, who would later appear in the Japanese only release Fire Emblem: The Binding Blade. An upward slash forward that deals small vertical knockback. While Marth's tipper mechanic on his forward smash can kill at virtually any percent, almost none of the rest his moveset has huge knockback. Marth thrusts his sword upward. Best Match. 2. No Marth dashes forward and does a horizontal slash with his sword. Two of the biggest surprise additions to the SSB Melee lineup are Marth and Roy from Nintendo's turn-based Fire Emblem roleplaying game series. Marth has an even matchup with Falco and has a slight advantage over Fox with (6-4) matchup. Marth will then challenge you; beat him to gain him as a selectable character. Fire Emblem KOs at around 120%. As such, Marth is very susceptible to momentum shifts; a punished move puts Marth in a defensive position where he has few options to retake the advantage. Do one of these with all fourteen starters and Marth can be challenged and unlocked if defeated. Press J to jump to the feed. 1. A time line that will help guide you through the daunting process of learning SSBM using Marth. A Super Smash Bros. Melee (SSBM) Skin Mod in the Marth category, submitted by cabbag_ Twirls his sword, then raises it in front of him, saying, ", Marth's taunt in battle is "みんな、見ていてくれ！" "Minna, miteite kure!" Super Smash Bros. Melee is a 2001 crossover fighting video game developed by HAL Laboratory and published by Nintendo for the GameCube.It is the second installment in the Super Smash Bros. series. Useful for both offensive and defensive. Kirby - 8.5 Worst Match. Marth's sprite in this game uses the basic structure of th… Marth relies mostly on edgeguarding for KOs. Super Smash Bros. Melee (大乱闘 スマッシュ ブラザーズ DX, lit. Super Smash Bros. Brawl (2008 Video Game) Marth. When fought on the stage, the track "Fire Emblem" plays instead of the standard music. Marth (マルス Marusu, Mars in the anime) is a character from the Fire Emblem series of video games. Marth swings his sword diagonally forward. The third swing in the sequence is a very useful spike if the Down is pressed. Marth throws the opponent onto the ground. Marth's down tilt and Shield Breaker act as good edgeguarding options, with the former being a semi-spike and the latter have a large hitbox. The move however has a very short duration and thus despite its speed, it is unsafe if spammed in neutral. Divided into stages, ordered by difficulty, and full of technical challenges. This is reflected in the PAL tier list, where Marth is ranked 2nd, a decent improvement over his recent positions in the NTSC list. If the opponent does not DI Marth's Forward Aerial correctly, it can connect into his Down Aerial's spike hitbox. Universe It is also Marth's fastest option to punish rolls (provided he is close enough) as well as his fastest, Assumes a defensive stance and retaliates against incoming attacks. His recovery is also problematic; while it is extendable with his side special and can end with a fast up special that covers decent distance, it is also rather predictable. The Ken Combo is probably the most famous Marth combo of all. However, Marth's main weakness is the fact that most of his moves have considerable endlag and are thus very punishable if whiffed. This technique is also commonly performed out of a shield, by jump-canceling. On the downside, he lacks a projectile, and has an easily edgeguarded recovery, although several characters also have this problem. Marth grabs the opponent with his free hand. A fast upward swipe while leaning forward. Note: Quitting via Pause menu from Regular Match with each character will not trigger the challenge for this character. All things considered, Marth is still one of the most difficult matchups for many of the characters in Melee, with not many characters having the tools to properly deal with him at the highest level of play. Being that no Fire Emblem games had been localized anywhere in the world at the time, the Japanese development team intended for them to be removed from international releases; however, the localization team liked them and left them in anyway, leaving their voices and sound effects in the original Japanese as a reflection of their status as having no English-language pres… In addition to the normal trophy about Marth as a character, there are two trophies about him as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Marth on any difficulty. Marth. Because some other top-tier characters, such as Fox or Sheik, were nerfed more significantly than he was, Marth has a much easier time fighting against them than he does in NTSC versions, as he maintains almost all of the advantages he has against those characters, while losing several of the shortcomings that made those matchups difficult. Yoshi's character strengths actually seem to work very well against Marth, causing many to think that the matchup is even at best for Marth; Yoshi cannot be comboed easily due to his weight and floatiness, and cannot be edgeguarded easily due to his double jump armor, taking away key advantages that Marth has against other characters. Players can also unlock Marth by taking on Super Smash Bros. In VS mode, players take on an ordered list of characters, and each time a … r/SSBM: A competitive Melee focused extension of the reddit Super Smash Brothers community. He is the central protagonist and Lord-class character of the original game, Fire Emblem: Shadow Dragon and the Blade of Light for the Nintendo Famicom and its sequel Fire Emblem: Mystery of the Emblem, as well as their respective remakes. Hitbox only exists on Marth's right arm arm and his sword, meaning that foes close to the ledge Marth is hanging on can avoid the attack. On the other hand, Marth finds himself in a roughly reversed situation against Fox and Falco, two of the only characters who can dictate the pace of neutral against him; while he has an easier combo game on them, they hold a significant advantage in neutral with their superior speed and strong projectile, respectively, keeping their matchups close to even. Oddly enough, Marth's counterattack has a second hit box which is much more powerful than the first. Tier Smash 4 Marth – Marth. Marth performs a quick upward sword strike while jumping. His down aerial, a powerful spike in NTSC, had its launch angle changed in PAL, making it an equally powerful meteor smash. Smash 4 Marth – Marth. Marth was introduced to the Western audience by the GameCube title Super Smash Bros. Melee, where he is an unlockable character alongside Roy, who would later appear in the Japanese only release Fire Emblem: The Binding Blade. Commonly used when regarding Marth, Marth Syndrome is a term used to show Marth's lackluster killing power. Fire Emblem: Shadow Dragon and the Blade of Light, https://supersmashbros.fandom.com/wiki/Marth_(Super_Smash_Bros._Melee)?oldid=564757. The knockback of the move is strongest on the tipper hitbox of the sword, otherwise being rather weak when untippered. Almost all of Marth's attacks have a sweetspot at the tip of his blade that increases damage and knockback if it connects, while his attacks are weaker if the stem of the blade connects instead. He is also the founder of The Smash Lounge,a compendium of beginn… Marth is the only newcomer and unlockable character to have a clone. However, Marth is the perfect combo weight for several characters to exploit. Marth reappears in the 2008 Wii title Super Smash Bros. Brawl. Marth is back in full force, meaning his combo game is just as good as it was before. Super Smash Bros. Melee features 25 playable characters in total (26 if counting one character's transformed state as a separate character). Introduction: Hello, my name is Tai (@TeeAyEye), and I am a Marth player hailing from the dry deserts of Phoenix, Arizona. Kirby - 8.5 Worst Match. When Marth's Counter is successful he may either say ". Unlockable Very good for setting up combos, but has high ending lag. At high percentages, it is an effective KO move, KOing reliably at 130% and above when tippered. Gender: Male Age: 16, based on his Shadow Dragon incarnation. Resources. For Super Smash Bros. Melee enthusiasts. Later, Ken incorporated other advanced techniques, such as wavedashing, into Marth's metagame, and showed how powerfully he could punish enemies off small mistakes and reads. 2 Learning Marth: A Timeline. ", In the master sound test room (that can be accessed through the debug menu), Marth has an additional unused phrase players can listen to: "レッツダンス！" "Rettsu dansu！" which is a transcription into Japanese sounds of "Let's Dance!